LOST Marathon, Milepost 1: A Better Game than Checkers
- Tuesday, January 05, 2010
Opening & Closing
1.1 Open - Very first thing we ever see -- Jack Shephard's eye opening. The pupil either dilates, or something (some have speculated Smokey) recedes in the reflection. Might tell us any number of things, from the fact we'll see this show through this chacter's eyes, to the possibility that personal perspective will be important/varied/challenged, to the idea that the characters and/or the audience are going to have an eye-opening journey.
1.2 Open - This is actually a continuation of a 2-part episode, so no big shock that we don't open on someone's eye. Instead, Jack, Kate, Charlie walk across the screen from right to left, having just left the cockpit. Charlie suggests that he was throwing up in the plane's bathroom, thereby contributing nothing but cowardice to the trip. Kate tells him he isn't a coward. His history might tell us otherwise. Introducing cowardice adds to the theme of fear.
1.3 Open - The Marshall appears to be delirious, but he tells Jack to look in his coat pocket, where there is a mugshot of Kate. "Dangerous. She's dangerous," he says.
1.4 Open - Locke's eye opens. He is on the beach just after the crash. He wiggles his toes - an action for which we now know the meaning. He slowly stands up.
1.1 Close - "How does something like that happen?" (Charlie, referring to the dead pilot in the tree, but also an open ended question about the whole episode's happenings + foreshadowing for what's coming).
1.2 Close - "Guys, where are we?" (Charlie, after Shannon translates the French translation including the words, "It killed them all.").
1.3 Close - Final spoken words of the episode are from Jack to Kate: "I dont want to know. Doesn't matter Kate, who we were, what we did before the crash. Three days ago we all died. We should all be able to start over." Remember how at the time we all took that as a clue (well, less a clue than a too-obvious punch to the face to be true) that they were all in purgatory or something? After that we get the "I got troubles but not today" montage, followed by a creepy close-up of Locke.
1.4 Close - Last actual words of the episode are right after the huge reveal about Locke being in the wheelchair. "Don't tell me what I can't do!" He yells at the guy from the Walkabout business. Cut from this back to the memorial service, where Locke slyly watches his wheelchair burn in the funeral pyre... Locke will repeat those words several times in this episode. Doesn't sound much like he wants rules imposed upon him, though rules are important in a game.
Put all of those beginnings and endings together and you get something cryptic, mysterious, personal, and tricky. Great bookends with which to begin a series. Most things I come across (this is just another example) convince me that, yes, for the most part, our producers knew where this show was going right from the start.
Probably Unimportant, But I've Always Wondered...
"Pilot" -- is this the title of the first 2-part episode because it was the series pilot, or because of THE Pilot (of the plane)? If the latter, then there's something we've missed ...
Kate got out of her cuffs during the plane's breakup, using the Marshall's key after he was knocked unconscious. Except in 1.1 we see her rubbing her wrists coming out of the jungle, supposedly after she has just taken off the cuffs and discarded them (Walt will come across them later). Also, when Walt finds them, they appear locked. Odd.
Kate says she made the drapes in her apartment with a sewing machine. Which apartment was that? Was she ever so domestic, or in residence in one place long enough? She's definitely a woman of many talents, but using a sewing maching doesn't seem to fit with the Kate we know now. Nor does her reference to "my friend Beth" who loves Drive Shaft. Can't picture Kate having a gal pal with whom she listens to pop music. To me, these lines are examples of writing that doesn't yet know how a character is going to flesh out.
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