There are a host of reasons why online video games -- video games that can be played with and against other players via the Internet -- and forums have become big hits. According to statistics from 2002, an estimated 50 million people around the world were playing online video games that year, and the number is expected to grow to 114 million by the year 2006.
The growth of online video game playing has created numerous virtual communities where players can gather, play against each other, trade game-playing strategies and get to know each other through game forums and chat rooms.
These forums, though, are much like any other kind of chat room -- users can be whomever they want to be while in a chat room, and often there's no way to tell if the other person is telling the truth. And, too often, those who want to can get access to other users' personal information. That information might be obtained from what the user has voluntarily posted for others to be able to read, but also it can be culled from other sources such as instant messaging information profiles.
The anonymity of the Internet has long been one of its scourges. In too many recorded cases, children and others have been lured to their deaths by predators who posed with false or misleading identities in chat rooms and through e-mail. However, it is this same anonymity that may be the last line of defense for those who might otherwise be lured into harm's way.
Anonymous "undercover observers" (UOs) are a growing trend in many chat rooms and forums, such as those in many video game rooms. UOs often act as cyber police, patrolling chat rooms and forums watching for people acting up, harassing other chatters. And, much like real-world undercover police, these UOs rely upon their anonymity, that element of surprise, to keep their cover and watch their rooms. Sometimes, the stakes are just as high.
One UO for a series of game rooms spoke to AFA Journal. He said so little of what is said in forums and chat rooms is actually true, that for many of those in them, what goes on is best described as "recreational lying." For those who go into such rooms without knowing this, it can be a very dangerous mistake.
Why Game Room Forums?
"A woman comes in and plays and talks primarily because her husband or boyfriend does, and she likes the game," Gary said. "The thing is with games, if you don't come in and play, you'll get no respect and people won't talk to you. But with most of the women I've seen come into the games, many of them are lacking something in their lives, or looking for an escape. They might be lonely, or might not be getting the affection or attention they need at home, and with game rooms they know there will be a lot of guys here."
That's what drew Anna* to the forums. She started visiting one of Gary's game rooms more out of a search for companionship than a love for the game. She created an identity in the server, and it didn't take long for her to become one of the regulars in the room. Soon, she found herself conversing frequently with a man in the forum, developing more trust in and rapport with the man. It wasn't long before she was involved in "cyber sex" with the man. There was even talk of her making a trip to visit him in the future.
Then, for a couple of weeks, he was gone. When he returned, he told Anna he had been in the hospital during that time, recovering from stab wounds he received from an inmate in a prison attack. He told Anna he was a security guard at the facility.
For an administrator well versed in the ways people deceive others online, Gary knew there was something more to this story. Anna had been talking with one of Gary's UO personalities, too, and they had discussed this other man. Through IP address identification, Gary had already witnessed this same man come in the forum using other names and assuming other identities to build rapport with other people, and too often he'd seen this man say things and suggest things that gave cause for concern. Gary began researching newspapers in the man's state to see if there had been a prison guard stabbed and one killed in such an attack. Finally, he found a reporter who told him there hadn't been a guard attacked in the time frame the man accounted for, but there was an altercation between cell mates at a prison that left one of them stabbed and badly wounded and the other one dead. The injured man's personal information very closely matched certain parts of the information the man in the forums had given Anna -- with a few crucial details left out, of course. He hadn't mentioned he was a prisoner.
Gary approached Anna in chat and told her what he had learned. Because of the trust she had built in the man, Gary said she didn't want to believe it. After denial, embarrassment and fear, Anna retreated from the game forum, and didn't return for a long time. Later, though, Gary said she did return to thank him for finding out for her how badly she had been deceived.
She was one of the lucky ones: she got another chance. Only God knows what could have happened had she eventually met the man who was not who he claimed to be.
Real Christian, Unreal Identity