Video Games Do Not Negatively Impact Teen Academic Performance
Jim LiebeltJim is Senior Writer, Editor and Researcher for the HomeWord Center for Youth and Family at Azusa Pacific University. Jim has over 25 years of experience as a youth and family ministry specialist, and has been on the HomeWord staff since 1998. He has served over the years as a pastor, author, youth ministry trainer, adjunct college instructor and speaker. Jim’s culture blog and parenting articles appear on HomeWord.com. Jim is a contributing author of culture and parenting articles to Crosswalk.com. Jim and his wife Jenny live in Olympia, WA.
- 2014 Apr 16
A new study using worldwide scholastic results found that video games to not have a negative impact on teen academic performance.
Researchers from Flinders University in South Australia analyzed data from more than 192,000 students from 22 countries and found that contrary to popular belief, increased video game play among teenagers had little impact on exam results.
Dr. Aaron Drummond, a postdoctoral research fellow at the university's School of Education, said the study found there was "almost a small reduction in reading scores" among gamers who used multi-player games daily, but that any impact was negligible.
"Essentially it was not a large enough decline to be considered a problem," Dr. Drummond said. In their study report, the researchers say their results "seriously challenge general claims that academic performance is negatively related to the frequency of video game play".
The researchers said their results contrast those claims and the study concluded that "the results suggest that the impact of video-gaming on academic performance is too small to be considered problematic".