Video Games Tied to Aggression
Jim LiebeltJim is Senior Writer, Editor and Researcher for the HomeWord Center for Youth and Family at Azusa Pacific University. Jim has over 25 years of experience as a youth and family ministry specialist, and has been on the HomeWord staff since 1998. He has served over the years as a pastor, author, youth ministry trainer, adjunct college instructor and speaker. Jim’s culture blog and parenting articles appear on HomeWord.com. Jim is a contributing author of culture and parenting articles to Crosswalk.com. Jim and his wife Jenny live in Olympia, WA.
- 2010 Mar 01
A new review of 130 studies "strongly suggests" playing violent video games increases aggressive thoughts and behavior and decreases empathy.
results hold "regardless of research design, gender, age or culture,"
says lead researcher Craig Anderson, who directs the Center for the
Study of Violence at Iowa State University in Ames.
His team did a statistical analysis of studies on more than 130,000 gamers from elementary school age to college in the USA, Europe and Japan. It is published today in Psychological Bulletin, a journal of the American Psychological Association.
Anderson says his team "never said
it's a huge effect. But if you look at known risk factors for the
development of aggression and violence, some are bigger than media
violence and some are smaller.
"If you have a child with no other risk factors for aggression and violence and if you allow them to suddenly start playing video games five hours to 10 hours a week, they're not going to become a school shooter. One risk factor doesn't do it by itself."
But he notes that video game violence is "the only causal risk factor that is relatively easy for parents to do something about."